Another renderer: Gonzales

This is just remotely interesting for Blender people, I just hope you find it interesting.

I just released v0.1.0-alpha of my rendering engine, Gonzales:

I just works on the CPU (for now) but is able to render big scenes, e.g. it now renders Disney’s Moana in 78 minutes, thanks to Embree.

Thanks for reading,
Andreas

2 Likes

Very interesting take with the Swift language. I think that there are great chances now for some new sort of programming, where more creative ideas can be explored.

Though without underestimating the nature of C++, I have looked at various codebases (even from nVidia) and I might say that, implementations are always bulky and play safe.

The benefits from going to the route of a different language, is to look at the problem from a different perspective.

1 Like

This may be so… But sometimes it is also just reinventing the wheel… i mean what’s important is the mathematical modelling of physical light properties… and not the language in what it is written in… so if pbr-book.org was an inspiration… then it is following the same re-search done it this book… and this implementation may also be more dicussed… :person_shrugging:

…just my (unimportant) two cent…

1 Like