I finally decided to take the plunge and try out this new-fangled sculpt mode thingamabob. My previous experiments doodling malformed buttcracks on unsuspecting spheres had yielded rather unimpressive results but the growing number of amazing works coming out of this forum convinced me that there might be more to this tool than I previously thought.
So I made my “ball of clay” out of a subdivided cube and went to work.
After a few hours pushing, pulling smoothing and pinching I was left with this:
Not bad for a first try, but it looked like something that was hacked out of a lump of wax with a kitchen knife, then left out in the sun for a few hours. Also, the sheer amount of geometry necessary to achieve this pitiful level of detail had sent some primitive part of my brain into hysterics. At this point I had to make some camomile tea and go lay down for a while.
When I came back I decided that while this is a pretty good way block out shapes and experiment with ideas, my computer could not possibly handle the number of subdivisions necessary to make it into a finished piece.
This was a task for the retopo toolset. I started to rebuild the model using TorQ’s excellent face tutorial (http://blenderartists.org/forum/showthread.php?t=20448) and came up with this:
Much better. This placed the denser geometry where I was likelly to add the most detail, making is so I wouldn’t have to add so many level of multires to get the results I wanted (it also provided me with a nifty blank head I can modify and use in other models.) The final result can be seen here:
There are still some problems with it. I should have extruded the mouth further into the head so I wouldn’t get the split lips. And the ears are crap, I messed up on the base geometry and was too lazy to fix it.
So here are my questions:
How do I get rid of the creases caused by the instance mirroring in the middle of the model?
I ended up having to smooth them down after applying both the subdivisions and the mirroring, and could still not get rid of all of it. I’m hoping there is an easier solution. Trying to smooth them down before I applyed the mirroring only seemed to accentuate the creases.
And what is the proper method for using the texture brushes? I tried a few different projections, but the textures kept getting deformed by the geometry.
Any suggestions will be much appreciated.
(Sorry about the wordiness of the post. This is the first head model I’ve ever done that I am even moderatelly happy with. Also, I was afflicted with “too much free time syndrome” this weekend.)