Well, I couldn’t really think of anything else so I decided to try out another hero-based action/adventure game.
This one will be much different than my previous one:
The new one will be based off of one of Marvel’s well-known characters:
Now, I know what you’re thinking: “Why would you make a Captain America game when Marvel just released a game featuring him?”, well to be honest, I just wanted to. I didn’t have anything else to do, so…
Ok, at the moment I don’t know where the level will be set. I might set him in a small city(already modelled & textured) or some kind of fortress complex. To cut back on FPS, only two armatured characters will be on screen at a time. That means the only other armatured character will be a boss character. The other enemies will probably be some droids or something. I’m going to try for 4 characters on-screen at once: Captain America and three enemies. He’s also going to have two battle stances: Armed(shield) and Unarmed(hand-to-hand).
Armed Attacks (incomplete)Shield is on his arm.
Cyclone Attack(hold shield & spin in a circle)
Defend(hold shield to block attacks)
Rush/Charge(ram enemies with shield)
Unarmed Attacks (incomplete)Shield is on his back.
Throws(hard as hell to animate and program, so not guaranteed)
Dodge(instead of using the shield to deflect attacks, you will dodge them)
This seems like quite a bit but it’s not, really. My last project, an action/adventure game based on the anime Big-O, took nearly 3 months to complete alone, and featured 4 playable characters with their own levels. I’d post some screens, but I really don’t feel like uploading them now. If someone wants to see some early concept vids check out My Videos at: http://youtube.com/profile?user=Shn275
NOTE: I’m not sure if anyone notices, but I’ve improved on my character texturing. Cap’s upper body came out much better than his lower. I still have to finish texturing his gloves and his boots.
Sorry for this really long post.