> Try making some really “big” walk, with knees drawn high and
> shoulders swinging, just to get used to really moving the character.
> Then settle somewhere in between.
Thanks; sounds like good advice. Since it’s taken me so long just to learn the technical aspects of all this, I’m just happy that now I’m finally getting to learn the “art” side of animation, uphill battle though it may be.
> Model looks good, but has bad taste in clothes
Heh, that’s the one thing I won’t take the blame for; she’s from a 80’s Marvel comic, and that’s the costume she (and with variations, all of her siblings/teammates wore). I wanted to make a character to learn with, and I chose this one partly so I wouldn’t get bogged down making the costume. Also, so I could use it as a base mesh for creating the siblings once this one was finished.