Another test with Power Pack model


(Daniel Hudd) #1

Hey folks,

Been playing around with NLA again. I’m using IK now, but I still can’t seem to get the hang of this walk cycle stuff (though I want to say a big thank you to Malefico, whose tutorials got me started).

At any rate, I can definitely say that this is the farthest I’ve ever walked for a cup of tea :stuck_out_tongue:

http://danielhuddleston.home.mindspring.com/walksmall.mpg

(size: 1.3 Mb)


(pofo) #2

Looks pretty good. A bit too careful and stifflegged. Try making some really “big” walk, with knees drawn high and shoulders swinging, just to get used to really moving the character. Then settle somewhere in between.
Model looks good, but has bad taste in clothes :wink:

http://w1.185.telia.com/~u18510119/stuff/icon_santa.gif pofo


(Daniel Hudd) #3

> Try making some really “big” walk, with knees drawn high and
> shoulders swinging, just to get used to really moving the character.
> Then settle somewhere in between.

Thanks; sounds like good advice. Since it’s taken me so long just to learn the technical aspects of all this, I’m just happy that now I’m finally getting to learn the “art” side of animation, uphill battle though it may be.

> Model looks good, but has bad taste in clothes

Heh, that’s the one thing I won’t take the blame for; she’s from a 80’s Marvel comic, and that’s the costume she (and with variations, all of her siblings/teammates wore). I wanted to make a character to learn with, and I chose this one partly so I wouldn’t get bogged down making the costume. Also, so I could use it as a base mesh for creating the siblings once this one was finished.


(Poju) #4

Here is something that might help:
http://www.mmlab2.rlc.dcccd.edu/sideshow/animate/fred/WalkCycle.htm


(paradox) #5

Good start. Does look stiff, I watched several times trying to see what it was, ended up I think it needs some head movement, maybe upper body twisting abit, and perhaps some hip movement. Arms and legs move fine but rest of body is stiff. Keep it up. Nice too to see a walk cycle in an enviroment doing something.
Paradox