Another tough, specialized, boring question...

… that won’t get any answer but God would that help me !

I got Blender (all flavours from 2.23 up) on Linux.
My card is an ATI Radeon 8500. It works wonderfully in Windows, even with Blender and just twice better in Linux, with any openGL app but Blender.
If I run tests I get 300+ fps : that should mean something. But in Blender all the games crawl.
Since they run like the wind in Windows, it can’t just be that Blender is slow by itself.
I checked with ‘ldd’ what Blender needs and made sure it was where it expected it.

I get some acceleration but not anything like all the other apps (Houdini for example) give me.

Please help me, give me an indication, tell me if there is no hope, tell me if you can run it smoothly somehow with some hardware…

Thanks in any case. :slight_smile:

The only Blender I’ve used on Linux is Blender 2.20 on a comp with 100 MHz processor and a Trio 64 gfx card (did someone say snail caught in molasses? :slight_smile: ) However, I’ve heard that the dynamically linked Blender might work faster in Linux than the statically linked. Could that be the problem?

Thank for having mercy. :wink:

Nope, it isnt. As a matter of fact, i use the static version to verify that I get some acceleration. I just don’t get anything close to what I get with other openGL apps. Heck, my python GL programming is faster !

Thanks a lot.

I hope that you started the ball rolling.

if you’re into compiling stuff, you could probably try downloading the CVS tree and compiling your own executable, see if it makes any changes.

probably not, but it’s always fun to use an homemade program :wink:

Martin

Good evening Martin.

It might just turn out that way. First, I’ll deal with mplayer : after that I should be up to anything.

I wonder if there is anything unusual with the way Blender handles openGL since many cards have trouble with it that can run any game like it’s nothing.