Another undersea WIP

Hmm using some new bits in Blender, and came up with this, what do you think, as usual crits welcome.

first picture on site, the wreck under the ice.


what are those dark spots near the surface?
and the ground is off too… maybe just edit the mesh, select all vertices, and Recalc Normals for it…

Is the ground subsurfed? If not, that could get rid of those big, gaping holes that aren’t too attractive…

Gr8RedShark : Reflections :o

Jeeves : Errm they are suposed to be there, imagine them as parts of the wreak covered in silt.


Oh, ok, I see now. Just the way they are, they look like big holes in the ground.