Hi! Another great ressource from shadertoy:
adapted for Blender:
ocean2DFilter.blend (459 KB)
ocean2DFilter2.blend (457 KB)
If we could isolate the ocean part of the code and apply it to a plane, it would be a great alternative to (excellent) martinsh water shader… HG1 or Yarbrough08 or Jackii or anyone else, if you have an idea on how to do that, it would be a great ressource for the bge! I’ll try later, but I’m not sure to succeed.