Alright so I’ve searched and read some stuff about this, but what I’ve learned isn’t solid and I don’t quite understand it. Can BGE do AA or bloom? By this I mean the kind of Anti Aliasing you enable in a modern game like Half-Life 2. In other words can I compile a game with the Blender Game Engine that has Anti Aliasing when I play it. Not some hardware I enable for my video card through some control panel (unless ofcourse this is how games like HL2 do it, by controlling the hardware with enabling it in the game, in which case I’d like to know if thats possible also.)
I’ll say it one more time, because I know people are going to give complex answers about AA… Is it possible to make a game with BGE that has an option menu to enable AA like in games made with source… without making giant amends to blender or BGE code.
Thanks so much.