Hello everyone,
A while back I submitted a patch to the tracker to add anti-aliasing support to the BGE by using multisampling. The patch is located here:
https://projects.blender.org/tracker/?func=detail&aid=20623&group_id=9&atid=127
In an attempt to get a review for this patch, I’ve decided to do more testing, which is best done by having the community test the feature. To this end I’ve created a win32 build with multisampling support, which can be found here:
Here is the description of the build
This is a build to test out the BGE multisampling patch found here: https://projects.blender.org/tracker/?func=detail&aid=20623&group_id=9&atid=127
This build also has a few other things that I was playing around with since I didn’t feel like cleaning up my working copy:
Bullet 2.76
Capsule Physics Bounds
A filter option for GameLogic.LibLoad
A note about the multisampling:
Blender itself currently isn’t using a multisample pixelformat. It does have the ability too, but it was causing some problems with something (selection maybe?). However, to request a multisample format for the Blenderplayer (included) simply use the -m switch with the number of samples you would like. For example, to request 4 I’d use the following:
blenderplayer.exe -m 4 myblend.blend
And one last thing, keep it to one of the following: 0, 2, 4, 8, 16.
Sorry to Linux and Mac users about not providing a build. If some creates a build with the patch, I’ll be happy to add the link to this post.
Feedback is welcome.
Cheers,
Moguri