Antialiased Object and Material passes


I think this question may have been asked before but I still can’t figure out why these passes are not anti aliased.

Is it on the roadmap?
As for One-click Material and Object Passes: is it planned to make this available?

Sorry for the brutal questions: I’m trying to migrate to Blender and Cycles and these masking issues made my last project more painful than with my traditional workflow so I had to ask! :smiley:

Thanks a lot for your help!

If half of pixel is covered with object that has ID 3 and another half with ID 5, what the antialiased value should be? It can’t be 4 because there is no object with ID 4 there…