In the nvidia control panel I recently set the application override anti aliasing level to 16x, and on opening Blender the 3D view was looking pretty gosh-darn amazing. It hadn’t occurred to me before that these settings would apply to Blender as well.
Using LOTRJs Stargate file (1.2 million faces), I tested its hit on performance, and 16x is very jerky. 8x is not bad at all. 4x Bilinear may be the sweet spot though - good performance and a much nicer 3D view.
Anyway, I just thought I’d let you know in case you want to smooth up your 3D view. It’s possible that I wasn’t the only one unaware of this, right? :o