Antialiasing in the Blender Game Engine

Hi
Is there a way to force the GPU to antialias a Blender game. The idea is that I make an interactive demonstration that is going out to a lot of scientists, who probably don’t have AA enabled with their graphics card.
So Is there a way to enable AA before compiling the game?

I used to enable AA via the Nvidia control panel

Mr.Moguri and Mr.Martinsh had Implemented AA in BGE (as far as I can remember). But I dont know where you can find that build.

I read something like that, but didn’t know it was a special build. I kept searching for the button. Thanks, I will look for it.