I’m here looking for some tips and techniques on the Antichamber game.
If you’re not familiar with it I have to clips to demonstrate.
It’s a puzzle/exploration game and a total mindf*ck.
I’m absolutely baffled by how they managed to create this in a 3d world even though everything is possible in 3d
My question is. How do I achieve the things they do in the clips.
For example: I’m in room A. Through a “window” or “door” I can see room B. When I stand against the window it changes into room B and I now see room A through the other side of the window.
Also, how would I recreate the following scenario:
Four sides of a cube all with different contents and one side is a hallway to another room.
I hope people can atleast point me in the right direction,
Thanks in advance,