In Openscad, there’s this site:
through which “anti-stellations” in this case
an anti-stellated dodecahedron can be created.
It is what it’s name suggests, the opposite
of stellate. Rather than points expanding outward,
in this case it’s points expanding inward.
On any polygon it would be possible to Alt-P (in Edit mode)
to create a collection of points converging in the center of
a face. Is there a way using, I don’t know, inset, extrude, or
the G command in conjuction with other settings to select
similar faces and pull them inward rather than outward to
create such an anti-stellation in Blender comparable to what’s
I know it can be done in Openscad. How do you do the
same in Blender? Or can you?