Hit a problem… I haven’t been able to figure out a way of cutting out the cockpit windows that doesn’t destroy my nice neat mesh. The issue is both the number of loop cuts to keep the window square, and that the window frames, once the loop cuts are in, causes subsurf to buckle the area below the window frame, making it look like the windows are protruding from the fuselage. A real mess.
One way out would be to texture the windows. Worst case would be just to paint the window on. A better solution would be to cut out the polys that cover the window area, then texture the mesh to be transparent where the window should be and put a glass material the same size as the window area behind it. I don’t know if that’s a reasonable compromise though… maybe there’s an easier way of getting the windows cut out?
Anyone modelled a passenger jet and found a good way to create the cockpit windows?
I’ve added the pylons connecting the engines to the wings, merged the domes on the spine into the body so it looks more “streamlined” and added the hinges that run along the underside at the rear of the wing to support the flaps. I’ve also cut the cargo door (ie. the nose up to the cockpit) free…
For anyone modelling airliners, I found a really good source of photos
airliners.net has hundreds of good quality shots of the 225, including many shots of parts of the plane that I hadn’t been able to find elsewhere, including the interior of the cargo bay.