Any advice? (Low poly hand)

Ok, here’s my first attempt at a low poly hand.



When I try and pose the bones all seems to be going well


but then if I keep going to attempt to get a fist the finger crumples and shrinks

I’m not sure what I’ve done wrong. Is the mesh too low poly to deform so drastically? Or is my weight paint all wrong. I’ve attached the blend file for you helpful ones out there who have the patience and kindness to investigate :slight_smile: Any advice and criticism is welcome. Cheers

Looks like as if you don’t have quaternions enabled inside the armature options. They should help to preserve volume. But sometimes you will get even more volume as you want. In the latter case it helps to use the multimodifier option on the armature (just copy it and disable quaternions on one of them). With a vertexgroup for overall influence and it’s inversion (inv option) you can blend between both modes (w/wo quaternions).

Cheers for your quick and seemingly helpful response :slight_smile: I’m a bit new to this so some of that went over my head but I’ll give it a shot :slight_smile:

Edit: Just tried it. It’s not perfect, but it’s not perfectly weighted or modelled either so how can I can complain. That was very helpful niabot cheers :slight_smile:

I’m no pro myself, but aren’t the joints on the wrong side of the finger? O.o… Maybe I have mine backwards then… Hmm…