I’ve been doing some experimenting with the Grease Pencil tool, and I’m really enjoying the fluid workflow on the animation side. I can see there’s great potential in using it with Blender’s other tools. I’m having a hard time getting thick line strokes to look good, however.
The example I’ve attached is a bit of an extreme case, but anything other than a straight line will result with pixels showing through the line. I think I understand why this happens: the stroke is made out of a bunch of straight rectangles, and when they change direction from point to point they create a notch on the outside edge. Occasionally these gaps will show through on the line, creating this fuzzy or pixel effect.
I’m wondering if anyone has any advice for mitigating this problem. For reference, I draw with a tablet but my computer isn’t the best, if that would make a difference, and that render was done @ 50% of 1080p and a 10px wide brush. Simple Stroke has also been enabled in the preferences.
Use a different linestyle (e.g. the crayon, or one of the ones with “randomness”) where the nature of the linestyle helps mask the problems by making it part of the art style
Try having multiple copies of the stroke, with subtle differences of the stroke points. Hopefully by introducing enough subtle shifts in the points, you can balance out the overall effect. Also, you could try making the points thinner too
I appreciate the advice, Aligorith. I’ll give those a go. Redrawing or copying the line over the original seems at a glance to be the best answer for now, though I suspected a clean, thick line might be a bit more tricky to achieve when I struggled to find the solutions online. I was hoping there was a simple step I’d missed along the way, heh!
Oh, and thanks for all your work on the Grease Pencil, if I understand your involvement correctly. Doing hand-drawn animations with Blender is one of the biggest features that really got me excited in the program in recent times.