I have a game where you move around and shoot the bad guys.
I have had this problem for a long time
it is when you add a object all of its children come to the new layer but they do not act as they should.
for example
e = empty (parent, moves around)
zombie = the model (child , animates , checks the colision of a ray for shootin)
if i copy zombie into layer 1 (my game layer) and shoot it, it acts as if it got shot
if i bring through a zombie through my monster spawner (edit object add object e) e and zombie come through to layer 1 but my bullets (ray) go right through the object(zombie).
(maybe there is a way to pull them into the layer seperately and then link them as parent and child after? I dont know, I remember a copy location python but i can’t find it. )
Any help to this solution would be highly apreciated. its the last step for my game to work. have hordes of never ending zombies every coming at you.