I have been using Blender for a while, and would like to start posing things, like people, in it. I can do this in the most limited and primitive way of moving a group of veritices, but this can soon turn in to a mess. So, I am trying to learn armatures now.
I have read the tutorials I can find, and can create a chain of bones, attach a simple mesh, and pose it. However, I can’t figure out how to create a whole skeleton to fit in a mesh. For example, I can make three joined bones that could be an arm and hand, but once that is done, I can’t resize any of the bones in the arm, or pose without using the pose edit mode (one of the tutorials says DON’T use that… use just the normal TAB mode). How do I adjust the sizes and attach different groups to other groups [i.e. two arm armatures to a chest and head armature]? I get bits and pieces of info, but nothing that really shows how to make a skeleton for, say, a human mesh.
What am I missing? Can anyone help?