Any beach/water tutorials for blender

Hi,

What recent tutorials are there on creating beach/waves physics and all that for the recent blender programs released. There isn’t much out there.

There is the much older stuff but that is obviously dated now. I think something called flip fluids is now being used and an ocean modifier or something.

:face_with_raised_eyebrow:

I gave this a try in 2.92.0

How would I make it transparent. Crest/foam

I couldn’t get a hand of the animation. So frame 1 to 20, so it should go in a sequence, I tried auto keyframing and then Location & rotation.

2.90.0mar16.blend (920.0 KB)

In this view it is like the material.

In the other it is black.

I mixed up geometry node with texture node or what ever, according to another video I saw.

I’m not aiming exactly for an animated ocean.

Since it is animated from 1 -20 it is too rapid.

I saw one video which is 2.79, that is interesting, but not quite what I need or was going for. Has one modifer and then another, animated at different times for a calm ocean movement.

When using the geometry, it didn’t change anything.

2.90.0mar16.blend (962.7 KB)

Geometry node

I tried this tutorial.

untitledocean.blend (814.4 KB)

In 2.92.0

I can’t animate it.

At the very end he adds keyframes to one of the settings - the Time slider. That is the animation.

Have you looked at the ocean or wave posts on this site? The built in search function is useful.

Do you have specific topics in mind?

So far, I get a little of what is going on. But from the newer version of blender, like what I’m trying to get the hang of at the moment, there is a lot of addons and so on, which isn’t what I’m looking for.

A lot of render examples on the video site, but not much on doing anything more than just seting up a bare bones ocean with some animation and detail. One video caught my eye using this way, but it contains nothing of any value.

untitledocean.blend (817.5 KB)

Now it works, so from 1 to 100 1, and 8 for the time, so a slow moving ocean.

This is what I’ve got.

So it animates as seen, in my example, I am not sure if foam waves to go onto the beach, is required using another ocean modifier.

i’ve seen it through this very fast clip, a flat ocean, then there are more than one layer of material.

The wave direction is of interest in that example.

bake effects of some sort for the beach.

What is likely going on at three seconds in, so some sort of cloud effect for the wave? What would be the node to use for that? I did try messing with all the options of the principled BSDF, but nothing only the change in colour or less or more specular light effect.

Have you looked at this other thread?

That is using the geometry node.

I can’t find any Add or the other setting options that the image shown in that topic has.