I’m aware that there is a benefit to using texture sizes that like 256x256, 512x512, 1024x1024, 2048x2048 etc in certain other applications, is this also the case in Blender when only rendering static images?
Thanks,
Matt
I’m aware that there is a benefit to using texture sizes that like 256x256, 512x512, 1024x1024, 2048x2048 etc in certain other applications, is this also the case in Blender when only rendering static images?
Thanks,
Matt