Any Chance of OpenFX in Blender?

Ya know what’d be awesome? If Blender supported OpenFX in its compositor (and VSE I guess) It would VASTLY expand the possibilities of using Blender for compositing.
Currently, I turn to Natron and Fusion over Blender, even sometimes working with material created otherwise solely in Blender.

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Post here: https://blender.community/c/rightclickselect/

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I’m not completely sure but I think OpenFX and Blender while being both opensource have incompatible licences . OFX is BSD and Blender is GPL .
All that said, even if they were compatible it could mean a lot of work for blender to talk the same “language”. Right now blender handle nodes (UI and under the hood) very differently than OpenVFX.
Anyway, I can’t deny that would have been awesome but it looks like it wont append.

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GPL and (modern) BSD are compatible.

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Until something will be done with cache (or absolute absence of it) in blender compositor, it won’t be used for anything remotely serious, besides the simplest cases with few color correction nodes and mattes. When simplest change causes all nodes in a tree to recompute, i wouldn’t even dream of building 200+ node setup in compositor. Till then i see no point in adding openFX or other bells and whistles.

The thing is, that creating a OFX port and improving the compositor are still different projects. I would love to see more improvements in the Compositor.

Thanks ! I didn’t know that !

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They are different projects, but imho priority should be given to cache improvements and then to anything else related to compositor.

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