Hey guys,
I just started learning composition in Fusion and I met a blocker.
I got a following setup. The issue is that particles are visible to the camera even though they should be hidden behind the 3D mesh. I would appreciate any tips on how to change this behavior.
I need to keep the 3D object not visible to the camera, however it should be used by the particle emitter as a sort of ‘mask’ to hide all particles that are placed behind it.
see where you are connecting based on that it will treat the depth
You mean any certain node?
One thing I forgot to add: I need to keep the 3D object not visible to the camera, however it should be used by the particle emitter as a sort of ‘mask’ to hide all particles that are placed behind it.