Howdy! As some of you know, I started an operation of porting my fangame Crash N. Eurosis into Godot. However, I have a problem with importing animations. The .escn exportation addon won’t recognize all of the animations, and when, for example, the landing animation is active during exportation, I get this
Does anybody have solution to this? Or do you know any other Godot exporters that work better (and which btw are compatible with Blender 2.78c)?
Or is there a way to export animations into .anim or .tres format?