I’m looking for a complete (sculpting-dynotop-multires modifier-vertex or 3d texture paint, etc.) start-to-finish tut. Anyone know of one? I’m highly interested in learning what you all are doing and how you approach sculpting and finishing within B3D. I basically have the sculpting part down but am mostly interested in how you approach the ‘bringing it all together’ stages (as in, coloring and texturing the finished sculpt and whether you retopo, or not, and advantages, etc.). Thoughts?
Thank you in advance for your feedback!