I’d like to create a high-quality ragdoll demo, but I’m having a hard time finding information on Blender’s ragdoll abilities. All the ragdoll demos I’ve seen use the “rigid-body-joint” feature, and have primitive “cube-looking” dolls. Is this the best way to build ragdolls in blender (rigid body joints between different objects)?
With rigid-body joints I would need to overlay each ragdoll object (collision) with another graphics-only object (non-collision)…very tedious. It seems much nicer to have the armature of my character provide the ragdoll features.
If rigid bodies is the way to go, does anyone have tips on getting the dolls arms/legs/etc. to function more realistically…basically, have full range of motion without being able to twist it’s head around like the exercist girl, or legs face the opposite way.
Also, does anyone know what the different settings in the rigid body constraints tab do?..
Blender 2.44: Object Constraints Tab - set to Generic (Experimental)
LinMinX,Y,Z (for elastic effect, maybe?)
LinMaxX,Y,Z (for elastic effect, maybe?)