I’am a neewby trying to test the bge for a serious game.
My need is: people moving in a scene and get hurt when in smoke.
So far the only solution I found is semi-transparent cubes.
Not very nice. Any one has an idea to make it look better?
I certainly would not recommend enabling collision for all the particles. Instead, it would probably be better to create a volume that approximates the area of the smoke, and use that for collision testing.