I am going to be doing modeling of basketball courts made with this material. Interlocking plastic sport tiles. Just one tile modeled correctly has almost 3,500 vertices. Each square is just one foot, so I don’t even want to calculate the insane amount of vertices there would be.
Any quick thoughts on a reasonable workaround? I will not be animating them, just modeling and image textures applied.
Wanted to start in the right direction before I waste time and effort on the hard way to do it.