Anyone have any Ideas on creating lightning in Blender of coarse? If so if it’s too complex a possible blend file for reverse engineering? Thanks all in advance…
I find the best way is to make a sort of skeleton mesh out of lines, subd frac a few times and give it a halo material
But I heard that people are using the l-system tree generator (i can’t remember where to find it) and then turn the “tree” upside down to get good lightning
Sometimes a simple animated marble texture will do the trick. I depends on how much detail you need.
Thanks guys. I will try all the methods above and go with the best/easiest. Thanks again…