BTW: If someone’s mentioned this, excuse me for being ignorant. If someone hasn’t mentioned this, I don’t have a clue of why, but under OSA are the numbers 5, 8, 11, and 16. These give your MBLUR renders a different amount of time to render. 5 means 5 frames will be rendered for the MBLUR, 8 means 8 frames, and so forth. This limited number system, in my opinion, sucks–why not have a slider ranging from 3 (3 frames might work for really crappy MBLURring) to 17,576 (gosh, I love that number–it was literally a plot point in “Cube,” it’s not too high but not too small, and it fits if you’re trying to get the point of a huge number across)?
That number system, by the way, also affects your MBLUR renders. It looks poorly basic at 5, and it looks best at 16. You get the idea.
Didn’t know about that camera jitter, cool! Can’t even notice it in the renders!