ORRRR
Since it’s beginning trig, you can probably get away with entering another line on your graphing calc that says y = 0, then find the intersection with your sinusoid and that’s where it crosses zero.
Ok, what happened is that b has to be applied to all of the input i.e.
instead of “a cos(bx + c) + d”, it’s “a cos(b[x + c]) + d” or as we learned it:
“a cos b(x + c) + d”
Also I’m too lazy to edit my post so I’m double and triple posting yes I know.
Keep in mind that by arccos, I mean the cos^-1 button on your calculator, the inverse cosine function. I’m giving you the “first” value of it right now because I don’t think you guys have gotten to inverse trig functions judging by the ppl I’ve tutored at school.
As for the algebra, here’s an annotated rehash of what I did:
1. 3cos(.5[x -2pi/3]) + 1 = 0 - Given equation
2. 3cos(.5[x -2pi/3]) = -1 - Subtract 1 from both sides
3. cos(.5[x -2pi/3]) = -1/3 - Divide both sides by 3
4. .5(x - 2pi/3) = arccos-1/3 - Take inverse cosine of both sides to nullify cos
5. x - 2pi/3 = 2arccos-1/3 - Multiply both sides by 2
6. x = 2arccos-1/3 + 2pi/3 - Add 2pi/3 to both sides
7. x = approx 5.91566 - Use calculator (cos^-1 button for arccos) to approximate values and add
woah:eek:, it’s been awhile for me. valarking, your the man! I hope your putting those skills into some new blender functionality:) I repeat what I said on another thread. “What do you know, the Valarking guy is a nice helpful guy after all.”