Personally i just wanna see more games being made by the community!!!
(I mean what more can you ask for we already have UPBGE 3.0+ coming , BF must just take UPBGE and make it an in House Engine i don’t like the separation)
They also said Benoit didn’t have time to work on it so far. @ton@dfelinto, why not talk again with @lubos / armory3d project? Keep it optional (separate addon / package / branch) if the dependencies and or licenses are a concern.
I used to personally think Ton removing the BGE was totally inexcusable
Then I realized that Blender Internal was removed also.
& what do they have in common? The same code.
It wouldn’t make sense to remove one thing, & not the other (That would be favoritism)
So they removed both Blender Internal & the BGE engines.
The Cycles engine was left behind so old-timers would have at least something that they where familiar with, before moving on to the new EEVEE engine.
Interesting. I have been using the BGE in several occasions as real-time/low-latency visualizer in Engineering context, where another program feeds some data via UDP and objects are moved/added based on the stream content. That’s exactly the use case I would still like to see in Blender.
But it seems, development priorities are somewhere else now - maybe at some point this topic will rise again.
Cycles wasn’t “left behind”. Cycles is still - and will be for a long time - the main production Renderengine. It is still being developed heavily and won’t go anywhere. Eevee is not there to replace Cycles, but to complement it.
Also, if you are familiar with Cycles, you are also familiar with Eevee because they use the same materials.
EEVEE uses rasterization and isn’t even that good in comparison to other “game” renders on market
Cycles uses ray tracing
Future is real time ray tracing, not rasterization, closes EEVEE will get to is hybrid solution which still won’t remove need in full ray tracing render like Cycles. Only thing replacing Cycles is faster and better ray tracing render not rasterization or hybrid one.
It’s gone because it’s outdated and held Blender overall development behind, nothing to do with UX/UI.
Almost as if it’s main purpose is to be 3D modelling tool
No one stops you from using older Blender versions.