What would it take to start a serious Linux game development movement?
When you look back to the roots of PC gaming specifically the DOS era games we see that many games emerged for that OS. Dos was a popular OS more so than Linux is now. With the advent more user friendly Linux options like Ubuntu, Kubuntu, etc. etc. could we see an increase in games?
Check out this innovator of early PC DOS game developments for pointers.-
I mean folks, back then when you played a shareware game you had hours of fun for free. You could contact the game developer/publisher and buy the game if you were down with it. You were down with it in no time at all. The games back then were edgy, raw, you didn’t really care bout any reviews. You only cared about what you and your friends thought about the game play in the end. Outside of a those who knew what was going on the rest of the world probably didn’t have a clue. Sorry, grandpa didn’t know jack about shareware gaming. Maybe that was the big appeal for gaming back then. Later on if you didn’t own a PC you weren’t in on the fun. Pc gamers could get into level design and make their own custom levels and cheats.
Back to my original question. When I look at Linux gaming I only see a few rag tag choices here and there. If a big game developer feels generous they will offer a Linux port of their popular game. Which brings me back to the spirit of DOS gaming in the early 90’s. What does it take to get one or two developers started in this manner of development? Maybe it’s the fact that Linux lacks key development tools for gaming? Or the DOS shareware developers had more software development tools that the average Linux developer has currently? Could it have been that the mindset of a DOS shareware game developer was more extreme? They must have seen a need to offer a new kind of gamer more options than were possible with the console games at the time. Plus give gamers the option to make their own custom DOS game upgrades.
What of the current mindset of todays gamers? Are they willing to look for off brand entertainment like independent games? If the word on the street was that some upcoming Linux games were the stuff would kids care? Do young people today look for entertainment that counters the adult mainstream entertainment culture?
When kids played games back in the early 90’s you can believe those gamers liked the fact that parents were clueless. A lot of entertainment media was passed around back in the 90’s from hand to hand. If a store like Walmart sold an album etc. you knew it was probably lame unless it had an parental advisory. Maybe concepts like this are dead now I don’t know. And if these factors had any bearing on the mindset of shareware gaming in the 90’s one can only speculate.
Linux seems a bit outside of the mainstream culture of computer users. This could make one wonder if some people are thinking about inventing new forms of gaming media for Linux.
What if Verse just dropped on the scene in some big way with ties to Linux gaming? Meanwhile Blenders game features progressed to a level that offered Linux game developers a solid development platform. Would we see a noticeable movement of Linux game development?
PC gaming is big part of the reason why we have the fast consumer 3d graphics boards, cpu’s and mainboards we see currently. Know while the hardware is here and now, there aren’t a lot of cool PC games that make use of this hardware. 3d artist PC use practices are not shared by mainstream computer users. Eventually we may be the only market for advanced PC tech. Computers would have looked a lot different today had it not been for the age of Dos shareware gaming. Maybe Linux can usher in a new age of 3d computer PC gaming that is quickly moving off to console markets.
What are your thoughts? Do you think PC games are almost on their way out of the gaming scene? Do you care about PC gaming on Linux? Could Linux save PC gaming?