Greetings to all !
I’m thinking to add somoke/fog to my mesh… the question is:
smoke simulator is implemented to the game engine or you have to use a simple white alpha mesh to creat it ?
Thank
Greetings to all !
I’m thinking to add somoke/fog to my mesh… the question is:
smoke simulator is implemented to the game engine or you have to use a simple white alpha mesh to creat it ?
Thank
Hello
“fog” is built-in and named “Mist” ( in the World buttons, Mist panel), but its quite basic!In GLSL mode you can have a more sophisticated one ( see YoFrankie tuts!
Smoke is usually faked with Alpha Textured planes and Add Object Actuator!
Check the Resources forum.
Bye
Thanks for answer OTO.
But what I wanted to say is if the smoke generator has been released with the 2.5, I would be able to use it in the game engine for represent fog/smoke, and take advantage of its simulations on real time ?
Like at nvidia demo: water and smoke or something similar.
No, you can’t do the smoke generator in-game. However, if you look in my signature, I did Real-time volumetric smoke based on Salvador Mata’s volumetric smoke tutorial.