Oh, I see. So, beyond the Automated interaction between the Eyelashes Mesh with the Eyelids Poseable Bones, you still have this extra interference with the Eyes-Track Controller; the latter ends affecting, indirectly, the Eyelashes Rig of course, so you need to add extra calculators in the Drivers just to counter this additional effect.
I’ve never tackled that particular problematic. So I don’t know a better solution than “countering”. I think this is the right way to go, because… I don’t see a good way for the Eyelashes Mesh for just to ignore the extra Deformations on the Eyelids Mesh caused by an external input. Because, in Blender, the original logic is that (Bone) Transformation causes (Mesh) Deformation, not the inverse; thus, Morph Deforming Eyelids Mesh through Shape Keys caused by the Eyes-Track Controller (instead of Bone Transforms here) can trick the Rig, hypothetically making the Eyelash Rig to ignore input from the Eyes-Track Rig, but still consider the Bone Transfoms inputs from the Eyelids Rig.
Unless, of course, our Deformation Bones are somewhat (very rare setup) Bone-Constraint to the Mesh itself (I don’t think it’s the case… like a Vertex Group used as a Target for a Bone). So, Morph-based Deformations to the Eyelids Mesh, from the Eyes-Track Rig (using Shape Keys) would then ‘protect’ the Eyelashes Bones Transforms and consequently the Eyelashes Mesh Deformations, hence not requiring countering; although the Eyelashes Bones/Mesh will still respond to the directly Posed Eyelids Bones.
So, this could be a cheesy, plausible solution; but I’m concerned about some interactions with Shape Keys: if they unexpectedly disrupt the Eyelids Mesh in some terrible way regarding the Eye Surface/Eyeball, or if, by affecting the Eyelids Mesh, this becomes weird in the relation to the Eyelashes Mesh (which would be static mostly). Also, I’m not experience with this Eyes-Track Rig influencing Eyelids Mesh… I don’t know if there are different approaches for it; the only one I know about is the one that Weight Paints the Eyelids Mesh (which in this case wouldn’t be Bone Transforming event… so I’m even more confused now); but I see there could be alternative ways to do it, and depending on the way we do it, it can be better or worse to the Eyelashes Rig. So, instead of focusing on the Eyelashes Rig (which is already extremely delicate), I think it would be more interesting to focus on creative solutions in the ‘interfering’ Eyes-Track Rig, and see if it is possible, from it, to generate improvements or even complete solution. Please, tell me if I got any wrong idea… but the problem could be actually, just the way the Weight Painting is made on the Face Mesh for the Influence of the Eyes-Track Deform Bone (I think it shouldn’t invade the Eyelashes Mesh).
Also, Drivers are not the only means of making the Eyelashes Rig Automation. In my case, I do not use Drivers at all nor Shape Keys; instead, Bone Constraints: Bone Constraints are slightly more intuitive in my opinion, and (depending on their customization), they don’t need to be Locking the Transforms of the Eyelashes Bones in case we need them to be free to move, all along having the working Automation on them.
Additionally, in the countering method using Bone Constraints only, I guess it would mean the Addition of another Transformation Bone Constraint, relative to the Eyes-Track Bone Motion… but I’m not sure how it would work since I do not use the realistic Deforming Eyes-Track feature on the Eyelids Mesh. For the Eyelashes Bones to be Poseable, the Copy Location Bone Constraints must be Offset (and I’m not sure then if the Owner/Local Spaces would need change, from World to Local; I would need to make more tests to certify), but it’s certainly the Offset Option which lets the Bones free to move; while all the Transformation Bone Constraints should have (they already have anyways) the Add Mix instead of the Replace Mix.
Maybe you get some insight from these ideas.
One interesting thing, is that this is a real (additional) problematic to Eyelashes Rig, present we’d be using that single Eyes-Track Rig feature.