I’d like to be able to make stock models to sell. 3DSMax with Vray is standard for architectural visualizations. Maya is standard for animation, and Cinema 4D is gaining popularity. However, I have never worked with any of those programs.
I did a quick search online, but I didn’t find much information. Does anyone have tips regarding how I can ensure that what I export in Blender is what customers see in their respective programs?
This is what I have found so far:
- Use a scale of 100 when exporting OBJ
- Preferably export FBX
I can UV unwrap the model and include images for diffuse color, normal map, and spec map. But, is there any part of the material setup that I can export? Are things like materials assigned to parts of the mesh preserved?
Ideally I would preview the models in various programs, but I’d rather not learn more if I don’t have to. And, I don’t really see that being an option. Last time I checked, which was several years ago, demos of the software are temporary.