Is there any way that I can get rid of all those extra vertices created by radiosity, and still retain the light information showing on my textures?
Right now it all works. The radiosity really lights the enviroment and influences textures great, but I am worried that if I were to model anything larger than just a single room, all those subdivisions made by radiosity would have a negative impact on performance (maybe I am wrong about that?).
Either way, any technique that could make this possible would be great. So, if you know any such technique/method, please tell me.