Any way to alter the OpenGL preview material on a Cycles material?

I’m using Cycles materials on my model and everything is working fine in that regard. However, the “Solid” view (not the in-viewport “Rendered” view!) material, as apparently defined by the “Viewport Material” rollout, doesn’t have any tweakable parameters. Specifically, I’d like to increase and decrease the “Specular” value of the material.

I realize Specular is an imaginary parameter as far as Cycles rendering goes; again, not asking about that. I’m specifically curious if there’s a way to modify the preview/viewport/Solid-shaded material parameters on a Cycles material, other than just the color.

Hopefully, this image removes any ambiguity! :slight_smile:

Thanks!

I’m specifically curious if there’s a way to modify the preview/viewport/Solid-shaded material parameters on a Cycles material, other than just the color.
Currently No

Okay, thanks!