Hi! It’d be easier to watch what I’m talking about:
So, after separating and joining the UV sphere back, it “loses its topology”. All the vertices are messed up.
It’s a problem. The only solution I found is linking UV spheres (it copies all object data from 1st sphere whith shape keys to the second), but that destroys “original topology” of my 2nd “true” UV sphere…
So I want to find a way to “repair” vertex data of my 1st UV sphere after all these separate/join manipulations…if it possible of course