Any way to switch meshes?

I made a character that has two separate sets of hands. Here are them together:

Here is on of them:

And here is the other:

These two hands are connected to the same body mesh, and I want to switch between them both when needed, like using the “mitten hands” for simple actions like waving and such, and the switch to the “detailed hands” for more complex actions, like snapping or counting. I tried using the mask modifier, but that makes the body disappear and leaves one of the hands floating without being attached to anything. Is there a way to get around this problem?

If they were separate from a body (it is possible since you have a coat sleeve anyway), then you could keyframe (using i key) Disable in Render flag of Outliner.

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