Anybody ineterested in writing a UV Map Creation tutorial?

I know how to apply UV maps and I know how to texture. My problem is in creating a custom UV map from a blender object. Currently I am making individual maps for each texture I want to apply to the object, I want to put all the textures for one object in one graphic image. I know it is possible, I have read little otto’s tutorial, but I seem to be missing something. I can’t figure out how to not lose faces I have already selected and moved in the image editor when I go to select the next set of faces.

Anyone want to help a frustrated fellow blenderer and write a short tutorial or at least tell what I’m missing? :smiley:

Hi

Euhh…it’s my fault :expressionless:
I should update the tutorial since long time

Well here’s a solution for your problem …if i understood it well
One way to save your face selections is:
select the desired faces, do Tab to out Face select mode, and in the
edit buttons window save the selection as a GROUP
This way, if you lost some faces in UV editor, you can go to
edit mode, browse for the desired GROUP and select it, and return to
Face select mode, where the selected faces will appear in the UV editor.
Is this clear??
Bye
António

For what it’s worth…

I understand that the texture that Blender applies is 256x256, regardless of the size of the image it is using. So unless you are mapping a very small model, or repeating your texture throughout, you might do better to use multiple maps.

You already know this I assume (I never assume) but you can see what you are doing with this drawtype selected. I don’t think that there is a hot key for it, but [Ctrl]+[Z] will NOT get you there.
http://www.door3.org/drawtype.png

It would be very easy to sound smug, and I hope it does not come off that way, to say that your best bet is to plan ahead and move those faces as little as possible in the U/V image editor.

where did you get that idea? (just curious) 256*256 is the preffered size, but many cards will allow higher, some will not.

the mode you reffer to is textured (or potato) mode, and the shortcut is [alt]+[Z]

there are other uvmapping tutorials on this forum, do we need another?
(your question seemed different from that though)

http://www.enricovalenza.com/howto.html

The above tutorial may help you. It’s detailed, yet simple.

PamTango

Thanks for the replies, but I don’t want to apply the map, (well eventually I do), I want to create a wireframe image with all my faces laid out in an effiecient manner so that I can go into photoshop and create the nice texture map. So how do you go about laying out the faces for a UV map?

Theeth (and maybe others) wrote a script for this. Fooled me completely. I didn’t even know what they were talking about!
It’s in the Python section.

%<

You can unwrap different segments of your model at a time by entering faceselect, selecting the faces that you want to unwrap, and unwrapping them with the UKEY UV calculation menu.

Using the UV/Image editor you can arrange these faces how you want on your image. Then go back to the 3D viewport, select some more faces and repeat the process as many times as you want (for different segments).

If you then select all the faces, you should see all of them in the UV/Image editor laid out as you placed them.

That’d be alt-z :wink:

Matt

Blend on, and blend well!!!

EDIT
Guess i should have read the rest of the posts after yours, seems you would already know by now… hehe :wink: Oh well, one more post… :wink:
/EDIT

Check this tutorial:
http://www.enricovalenza.com
1 - Modelling an Allosaurus Fragilis: Modelling
2 - Texturing an Allosaurus Fragilis: Texturing

I believe it’s what you’re looking for, combining Blender and Gimp or PhotoShop.

LOL, well it took some trial and error, but I found what I was looking for. I reread little oto’s tutorial and finally figured it out. thanks for all the help guys.

If you haven’t already seen it, Landis has written an excellent unofficial UV tutorial here at elysiun.

https://blenderartists.org/forum/viewtopic.php?p=98599#98599

Sonix.

It’s a great tutorial, but actually it’s about a texturing method using Orco, not UV textures :slight_smile:

Sorry, you’re quite right.

Sonix.