Hey guys, I just figured out how to make a half decent head with box modeling!
As of recently I decided to try free sculpting my characters and then over meshing it with one that has good topology. Turns out, your sculpting goes much nicer if you already have OK topology… wow…that seems useless right? But then I modeled a couple heads and didn’t’ care about detail or anything…just OK topology. Take them into sculpt mode…PRESTO! I can customize them to any style I’m looking for with minimal hassle.
Now it occurred to me what if someone out ther just can’t wrap their head around the initial modeling with OK topology…are they doomed to wander through blender akwardness for a while?! NO! Here’s the base meshes I made. The male one is cartoony and the female one has more realistic proportions. But both of them can be morphed into the opposite gender. Here’s some screenshots of the meshes:)
If you pull off something cool with these…post it!
Found something wrong with the mesh?
Fix it and post the improved version…or just point it out and let someone else figure it out:)
Without further ado…the base meshes zip files! dramatic echo
Head Base Meshes.zip (174 KB)