I’ve started a lot of projects without really finishing them, so I decided to make a scene which uses many of those models. First I made a boring render with just those three vehicles and some node effects but after getting some comments I agreed that it wasn’t interesting at all. In a couple of hours I made some tests with night lighting and finally got this idea of a toy man looking at the ships and holding a flash light. The story is for you to decide.
Render updated! I rendered the image in double size.
Verticles: 301 241 Render size: 1600*1000 px Lighting: One sun lamp outside the modelled room casting slightly soft shadows, yellow-coloured spotlight (buffered shadows) with halo enabled and strongly blue-coloured AO (adaptive). Nodes: Defocus plus lens distortion. Renderer: Blender internal. Render time: 5 hours 17 minutes (AMD Athlon XP 2800+, 2gb ram)
After tweaking many things I’m very happy with the result. This is where learning Blender really pays off - seeing your work finished feels awesome. Some years ago I couldn’t have believed I’d be able to do this (I’m 15 now). But learning Blender was quite easy after all because you can find some excellent tutorials online. I learnt everything by replicating stuff from them and experimenting - this project taught me new stuff too (I haven’t used node effects much before). I guess I won’t stop until there will be no updates on Blender. I hope that day will never come though.
Please comment. This is my first serious really finished project. Comments are the thing that keep me making this stuff.
Thanks. I let my PC render the image twice larger (actually four times the pixels amount - 1600*1000 px) over the night. It took a bit longer than I thought: the final render time was 5 hours 17 minutes. I updated the first post.
Very nice, i cant quite distinguish the vehicles, but they look very perfect, The lightining is very magical and adventurous (if thats how you spell it)
Just the bed cover texture seems a bit unclear
Can you tell me how to make a latern like that because i’ve had a lot of trouble trying to recreate lamps and bulbs which look realistic
Did you just make the plastic lantern with an opening and then stick a lamp inside?
tnx
Thanks! The lantern was very simple to make. It’s a low-poly mesh with a spot light inside it as you guessed. Here’s a screenshot:
As you can see I used a texture to make the light more realistic and interesting looking.