Hi everyone — I built AnyNode Preview V1.0 to make node-heavy Blender work faster.
It adds cached preview cards directly to Geometry Nodes, Shader Editor and World node trees. Preview evaluation runs on a temporary copy, so the original graph is never rewired.
15-second demo: https://www.instagram.com/reel/Db2fXz_jizw/
What it does
- Preview all supported nodes at once, or preview only the selected node and its chain.
- Show Geometry Nodes results on the real object in the 3D Viewport.
- Draw field values as a heatmap and click the overlay to read a value.
- Preview World shaders as their environment instead of a black thumbnail.
- Open a material HUD with Color, Roughness, Metallic and Normal controls.
- Choose the exact output socket for multi-output nodes.
Blender 4.5+, tested with 4.5 LTS, 5.1 and 5.2. Commercial add-on with a Lite edition available.
Superhive: https://superhivemarket.com/products/anynode-preview
I’d love feedback from node-heavy users: which part of your preview workflow still feels slow or awkward?