I having some trouble making a knife texture, also the limited amount of detail that can be seen
I do often use Blender renderings as a basic texture for all metal textures and work them over in the way that they fit.
Same thing where I need particle based textures like fire and stuff like that.
I couldn’t ignore this topic, so I help you. Did you know you have a awesome texture guru in your home? Now you must think, do I have another guys living in my garbage bin. Lol no, it’s your PhotoCamera. When I need to make a texture I go outside or inside house, to grap some stuff to photograph. Then download them on my pc, open a painting program (is use photoshop, but check www.gimp.org for free ps like paint program) and open it, then draw over it and I have my own texture. You can also choose using the photo, but for some reasons, it doesn’t fit in a blender game :D.
So grap your photocamera and take some picture.
Thanks kEinStein, I was wondering how did you get those shines and shading onto the blade and metal ?
I also use photos for basic textures: Especially for organic stuff like grass, foliage, stone, dirt, wood and treebark. But such things like metals or so I use Blender for it because I can’t find out there what I need - or at least not the way I need it.
Al_Capone: It’s hard to explain. Just play a bit around with the material settings. Sometimes I use an image, cloud or stucci texture for faking a chromic effect. It’s a kind of a try and error game sometimes.
So, I should render it, save the render and reaply it ?
Yep, kinda. Perhaps give it a hand and change it as nessessary in a graphic manipulation programm like Photoshop or the Gimp. but that’s the principle, yes.
Then why didn’t you say so ?
Errrr… Didn’t I?
You could also try using a UV texture as a reflection map, so it looks like there’s a “relfection” or shine to the sword
It works well if you wish to keep the sword or knife generally small
I’ll give that a try.