Tried baking and I keep getting completely black images. Reverted back to Blender 3.2.0 and works fine.
Can’t say I’ve had any such problems, unless I’ve done something wrong, like forgetting to include a BDSF shader into the output node.
But only 2 days ago I did a re-bake of UDIM’s and doing the same process that I covered in my video using 3.2 it worked the same in 3.3.1.
Ok. Thanks for the info. Will hold off using 3.3.1 when baking is involved.