this is what i got on the armature so far
import bge
from bge import logic
Get the whole bge scene
Scene = bge.logic.getCurrentScene()
source = Scene.objects
main_arm = source.get(‘Armature’)
Action= “ArmatureAction.003”
Start = 0
end = 10
layer = 1
priority = 1
blendin = 3
mode = 1
layerWeight = 0.0
ipoFlags = 1
speed = 1
cont = logic.getCurrentController()
own = cont.owner
keyboard = logic.keyboard
scene = logic.getCurrentScene()
akey = logic.KX_INPUT_ACTIVE == keyboard.events[bge.events.AKEY]
dkey = logic.KX_INPUT_ACTIVE == keyboard.events[bge.events.DKEY]
right = cont.actuators[‘moveRight’]
left = cont.actuators[‘moveLeft’]
if dkey:
cont.activate(right)
else:
cont.deactivate(right)
if akey:
cont.activate(left)
else:
cont.deactivate(left)