I was just playing with planes the other day and decided to make a sheet which could be used as a departure point for new ideas and experimentation.
Feeling inspired by the blender community, I’ve posted a jpg of the pdf here for anyone that wants it. It ISN’T a tutorial. It’s main purpose is to present one of the many basic principles of blender.
I hope to make more of these for my design class.
I have been using Cinema 4D, and am still stumbling around in blender, trying to work out how to some of the things that were relatively simple in C4D. I like blender’s interface. Nice n simple.
Hey, thanks qu@d, I think that this is a good visualizer for subdivision stuff. At least it gives you a small idea of what will happen! I printing it for reference material.
Well qu@d its actually a Gimp forum primarily. We have just expanded to include other Open Source as well like Blender, Wings 3D and so forth. These files will be a big help! I will credit it you and this forum as well.
Thanks!
Since you asked though, the forum can be found at http://www.gimpdome.com I really do not want to be advertising here though.
I really like what your doing, qu@d. I particularly like the way you explore what happens when you subdivide a triangle rather than mearly saying triangles are bad.
Thanx yogyog! I’m hoping to do some of these sheets on textures, too. But at the moment i’m just working on a few concerning simple modeling principles.
I liked it and looked over it for a nice while. I’m newish to blender so it’s great to have something like this before I go subsurfing all over the grid!