Anyone who is bored and likes to lay puzzles? All hate within me boils over when I look at that screen. I would really love you if you could help me puzzle it together
iām sorry. i canāt help you. i am bored. but i just can not help you.
uv unwrappingā¦ fun ā¦ sureā¦ send the file/ post it
Just hum the tetris tune while you do it, it will be done in no time
Is it a giraffe?
I donāt think itās a giraffe, it looks to me to have 2 hands with thumbsā¦
Randy
I never like that kind of games otherwise i love to help people
Heheh no one is intersted, oh well guess what it is then xD Any skilled unwrapper should be able to figure out what it is. It has hands yesā¦anything else you can draw from this blender heads
One thing is clear: it is not spongebob :evilgrin:!
Felix: Not āFaceā from The A-Team - Correct. I think itās āHowling Mad Murdocā.
Gudra - What are you trying to do? Make a better layout? No need to have your blood boil. We all spend time arranging uv layouts. I canāt wait until Blender has this:
Blender: āI see you are trying to unwrap a humanoid character. Is this correct?ā
User: yes.
Blender: āOk, hereās the perfect UV layout.ā
OK, i worked out a bit more of itā¦that section at the bottom i believe is the chest, and above that to the left is the arm. But i see alot of these circular type objects everywhere and I am convinced that those are joints between arms/legsā¦but even then I get stumped at some other pieces i see thereā¦
Actually, I think that is one of the topics on the list of ideas for the GSOC programā¦
Randy
edit: Itās not hard to figure out which parts of the uv layout are which parts of the mesh, If you enable ākeep uv and edit mode mesh selection in syncā in the uv/image editor, you can now select faces/verts/edges from the 3d window and they will be selected in the uv/image editorā¦
Well, iām not using the .blend am I, I am relying soulely on visuals for my assessment. Like a game for me, āwork out what the hell it is suppossed to beā
my comment was directed the the OP who:
All hate within me boils over when I look at that screen.
sorry for not making that clear
Randy
Gudra - You are getting lots of joking replies, and thatās because I donāt think anyone knows what you are asking, beyond the basic āMy uv is a messā. If you want to get specific answers in threads, ask specific questions. Puzzle it together is a bit vague, and of course impossible without a .blend. Just my 2.456 cents.
Hereās a more productive comment than my last:
Make sure that you have marked seams in places that are not obvious (back of the head under the hair, insides of arms/legs etc.) The seams should define discrete parts of your model.
Unwrap using LSCM (least squares conformal mapping :eek:)to keep the flattened quads close to the original size of the quads on your model.
This should result in a relatively sensible generated map.
You then need to rearrange the vertices on the uv map so that they can easily be textured. This is the most painstaking step.
The automatic unwrapping settings work best for simple objects like boxes, vases, etc. For characters you need to sensibly define where the mesh will be cut by marking seams and then edit the uv map to make it more sensible.
Blender has had a great tool set for editing uv maps for quite some time. Some believe it is one of Blenderās better features when compared with commercial software.
Good luck.