I have a question regarding baking AO from high-to-low ress model. From what I know it is the same way like baking normals.
->>Unwrap the low ress>>add image>>go in object mode>>select high ress model then select low ress model>> in the render window,under “BAKE” select ‘from high ress’ and ‘selected to active’>>press ‘BAKE’>> save image.
When baking AO you just need to make sure you activate “Ambient Oclussion” and follow the same steps when baking normals is that correct?
Im asking because Im getting this weird artifacts and distortions on the mesh. The normal map is set to UV and under influence is set to Geometry(NORMAL).
Are there any speciffic settings when I add the new texture of the AO. My guess is it should be set to UV and then I draw a blank. Any special settings in the “Influence” window??
The help will be apresiated.